I'm a Unity game developer from Dhaka, Bangladesh. I craft interactive worlds and gameplay systems — and on the side, I build open-source tools and research how to detect AI-generated content.
I work as a Unity game developer, building gameplay systems, mechanics, and the small details that make a world feel alive. I got here by learning in public: my GitHub is a trail of a Pong clone in Godot, a C++ tool that rescues photos from a game's proprietary format, a Java task manager, and a growing pile of Python scripts.
Alongside the projects, my undergraduate research asks a bigger question: as generative models get better, how do we reliably know what was made by a person? My undergraduate thesis, Beyond the Surface, tackles exactly that. I care about code and methods that are measurable, reproducible, and honest about their limits.
"Sometimes it is the people no one can imagine anything of who do the things no one can imagine." — Alan Turing
A growing collection of automation and utility scripts — small, practical solutions to everyday problems.
Python★ 3 · ⑂ 2 MTE1991 / pong2d_godotA 2D Pong game made in Godot 3 — paddle physics, scoring, and game loop built from scratch in GDScript.
GDScript★ 3 MTE1991 / ToDoAppJavaC++ utility converting GTA V's proprietary Snapmatic photos into standard JPEGs — byte-level file-format parsing.
C++★ 1 MTE1991 / ninegrid-sudokuOpen to collaboration, open-source contributions, and interesting problems. Send a message with the form, or reach me directly: